We're glad to back campaigns to bring you games like Gaia Project Retail Edition to buy online at TheGameSteward. A two-player game is hosted on seven sectors. The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. To do all of that, each group has special skills and abilities. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.Īll factions can improve their skills in six different areas of development - Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research - leading to advanced technology and special bonuses. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. Gaia Project is a new game in the line of Terra Mystica. Overall the best part of ecumenopolis is 100% habitability and huge alloy production, while not a game breaking you can give it a shot if you have a spare ascencion perk, it is surely useful one but not mandatory.Content Notes: Retail Edition of Gaia Project Board Game. Other use of ecumenopolis can be spamming leisure districs while you have "Warrior Culture" civic, so you can boost your fleet cap, but if you are hitting fleet cap chances are that you have enought income to not care about extra overcapping costs at all, so it can be a strat, but not neccessary most efficient one.Īs for industial arcologies, they may be usefull in mid game, but in late game its better to set up trade policy to make consumer goods, and build some commercial ring worlds. that's why i would recomend to pick biggest planet as your first ecumenopolis as cost and time is the same no matter how big or small planet is (aside from building city districts, but you can designate world to be a city one so cost and time of building city tiles partially reduced), later you could potentially use arcology on smaller worlds (even belowe 10) and use them as Bureaucratic Centers (planet designation) so your admin cap will basically skyrocet (just drop one or two leisure acrology districts to keep amenities high)īasically most important perks of ecumenopolis are unique districts (mainly foundry ones), completing first ecumenopolis will be huge boost to your alloy production (and pop growth as a bonus), one of notable feature is that you can produce volatile motes required to alloy production on the same planet as you can move both alloy and amenities production from building slots to city districts, so your planet is not only more efficient but also much more flexible. While Arcology project work similar to terraforming, keep in mind it's time is fixed to 10 years, regardless of techs, edicts, perks etc. I would advice to pick up the biggest availbe planet in your empire (regardless of habitabilty) and start to clean blockers and build city districts (planetary decision requires 0 tile blockers, and every tile to be city one). Turning planet into one giant city provides complete habitabilty, regardless of species (similar to gaia, but w/o hapiness, but with biggest boost to resources 20% instead of 10%, and bonus 50% pop growth speed) i would advice to not terraform it if you plan to make it arcology world, it would be just a waste of time and resources.
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